Swedish actor currently working on getting more mocap experience while also attending ActUp North so I can join SpotlightI train regularly in acting, VA and stage/modern combat with the dream of getting to do mocap and pcap for games.Represented by Nordic Talents

Hi! I'm a technical 3D artist for games student studying at Nackademin in Stockholm, Sweden :)I usually work in Blender, Maya, Houdini and Substance PainterOpen to discuss freelance work- paid and unpaid

Armor, sword and shield- Modelling project for school

Sculpting and modelling- Blender
Texturing- Substance Painter

Cathedral- Unreal project for school

Scene put together in Unreal Engine 5.4. All assets except the trees and church pews modelled and textured by me or by my project partner

Modelling- Blender
Texturing- Substance Painter

Texturing of the following assets done by in Substance Painter

Something from the bathroom cabinet- First ever project in Maya

Modelling/Texturing- Maya
Label- Photoshop

Those that came before

First ever Houdini project. Final project for term 2

Houses are procedural (HDA)

Saved a lot on the poly count and saved my PC from crashing by making the branches in photoshop and applying as a PNG with transparent background to planes