





Sculpting and modelling- Blender
Texturing- Substance Painter



Scene put together in Unreal Engine 5.4. All assets except the trees and church pews modelled and textured by me or by my project partner



Modelling- Blender
Texturing- Substance Painter

Texturing of the following assets done by in Substance Painter




Modelling/Texturing- Maya
Label- Photoshop

First ever Houdini project. Final project for term 2

Houses are procedural (HDA)

Saved a lot on the poly count and saved my PC from crashing by making the branches in photoshop and applying as a PNG with transparent background to planes